GAME DESIGN
A top-down RTS set in a post-apocalyptic world filled with zombies. Months after a virus outbreak, you lead survivors toward a rumoured safe zone using strategies and tactics in close-quarters combat. Built over 6 months on a custom engine. I created game screen prototypes, UI elements, level design mockups and animated decks in Figma, motion graphics and visual effects in After Effects, and ran usability test sessions.
UI/UX designer
6 months, 2022
Released in 2022 and built on a custom engine rather than Unity or Unreal, which changes the job: there is no asset store to fall back on and no established conventions to inherit, so every interface pattern had to be specified from scratch and agreed with the people implementing it.
An RTS is a dense-information problem. The player tracks several survivors, threats arriving from off-screen and resources that matter only in context, and all of it competes for the same screen. Two things shaped the work: the interface had to be designed against an engine that was still being built, and it was tested with real players rather than signed off on a screen.